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Cai / Mangina / Goei

Mixed Reality for Education

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eBook

2023

400 S. VIII, 400 p. 171 illus., 148 illus. in color..

In englischer Sprache

Springer Nature Singapore. ISBN 9789819949588

Das Werk ist Teil der Reihe: Gaming Media and Social Effects

Produktbeschreibung

This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education; (2) Tertiary/Professional Education; (3) Special Needs Education; and (4) Cultural, Social & Museum Education. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material and for practitioners that want to embrace mixed reality, simulation and/or serious games in their education.
Chapter 14 is licenced under the terms of the Creative Commons Attribution 4.0 International License. For further details, see licence information in the chapter.

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